Augmented Reality – Bridging the Gap Between the Real and Virtual Consumer Experience

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Augmented Reality – Bridging the Gap Between the Real and Virtual Consumer Experience
Video games and movies have long been entertaining us with ever-more sophisticated and realistic computer-generated special effects. The latest trend in computer-generated experiences is Augmented Reality (AR), which is pulling graphics out of computer displays and television screens to integrate these into our real-world environment. With projected growth of 95 per cent a year from 2011, to reach revenues of USD5.2 billion in 2017, will AR succeed in blurring the line between the real and virtual user experience?


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